A regular nice roundtable! In the first part this week's episode, Mark leads an examination of how fonts can support gameplay, worldbuilding, and immersion. In the second half, Stephen makes us think—really think—about the benefits of "janky" gameplay. Mark shares some font history facts, Stephen starts his manifesto, and Ellen takes on the case.
- Mark's new keyboard
- Chel Wong's charity album
- Press Reset (new gamedev book) - Jason Schreier
- Where to Start with Vlad Taltos (the book series that Ellen mentioned) - Stephen Brust, Tor Books
Fonts
0:09:37
Mark LaCroixMisc.History and Evolution of Typography - Konstantin Kirilov; Nikolay Petroussenko, Font FabricThe history of fonts - PrepressurePopular Standards - ISOMini MetroDestinyNight in the WoodsVA-11 HALL-A: Cyberpunk Bartender Action
Jank
0:39:52
Stephen McGregorGame DesignBalan Wonderworld is a strange game of furry musicality - Michael McWhertor, PolygonBalan Wonderland gameplay video - Kinda Funny Gamescast, YouTubeBullet Witch on SteamGoat SimulatorHuman Fall Flat on SteamL.O.V.E.R.S in a Dangerous SpacetimeINSIDEOvercooked