Your nice hosts talk big picture and get deep into the weeds this week. Mark runs Flash at 60fps on the Switch, Ellen makes a Star Trek reference, and Stephen wants more games that aren't fun.
Hey you! If you're porting a project, whether it's just to a new Unity build target, or to a whole new codebase, we want to hear about it! contact@noblerobot.com or @NiceGamesClub.
- GDC’s summer event will be digital only - Megan Farokhmanesh, The Verge
- Neat things that Star Trek Online did with Star Trek lore - Eliot Lefebvre, Massively Overpowered
Fun in Games
0:11:09
Ellen Burns-JohnsonGame DesignAssassin’s Creed Valhalla Is Bringing Back The Instakill Hidden Blade, In A Sig… - Stephen Totilo, KotakuAssassin’s Creed Odyssey Developers Say Breaking Series Traditions Made For A B… - Stephen Totilo, Kotaku15 things you can do to make Breath of the Wild feel new again - Patricia Hernandez, PolygonRaph Koster's Theory of Fun, ten years on - Leigh Alexander, Game DeveloperSolaris (1972) - trailer
Porting Your Game
0:44:11
Mark LaCroixHardwareProgrammingYour Indie Game on Console: A Practical Guide to Porting - Thomas O'Connor, GDCOUYA works with Xbox 360 and PS3 controllers - Rik Henderson, Pocket-lintMicrosoft Windows Astoria bridge for Android is dead - Jan Vermeulen, MyBroadbandHaxe (programming langauge) - WikipediaPost-Mortem on Transitioning from Flash to Haxe - Doug Pearson, GameDaily ConnectC-- (programming language) - WikipediaIntroduction to OpenFL - HaxeFlixel documentationEpic Games' Unreal Engine Heads To Flash - Kris Graft, Game DeveloperAdobe Flash Player Export in Unity 4.0 - Ralph Hauwert, UnitySunsetting Flash - David Helgason, UnityDevelopment of Duke Nukem Forever - Wikipedia