Penguin & Termite explore the phenomenon in video games where player's will hoard, or not, their items throughout the game. The intention is to use them in difficult situations, but the paradox is that there is never a difficult enough situation to use em. So, the player ends the game with all their high value consumables. What causes this? Is this based on game design or related to personality traits? We discuss..
Discord:
https://discord.gg/t5hEgKt
Music:
Ozzed - It's Not My Ship
http://ozzed.net
http://creativecommons.org/licenses/by-nc-sa/3.0/us/
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