Valheim recently received its biggest update since launch, containing the titular Mistlands biome long-time players have waited many months to explore. The new zone is weird & awe-inspiring, with rocky peaks jutting into a purple sky from an ocean of impenetrable mist, where man-sized insects war with the dverger (a dwarf-like race of initially-friendly npcs) amidst the skeletons of giants. The content also brought challenges; the difficulty spike from the plains was more severe than between previous biomes, while the new Seeker raids destroyed the most well-fortified bases in short order. The fear of death was palpable throughout our time in the Mistlands; we were forced to utilize every mechanic possible to ensure our survival. Learning enemy patterns & navigating carefully through the mist was necessary. But people have been complaining about just this same content. After much complaining, a patch has been announced, which will nerf enemy aggression in the Mistlands & Seeker raids in particular. Join Mike & Alex for a discussion of why these changes amount to disappointing pandering to gaming’s lowest common denominator (people for whom self-gratification is the only measure of quality, even at detriment to the game).
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