Mike & Alex return to a style of video game they have no small measure of conflicted feelings about: open-world action-rpgs. Alex returns to Ghosts of Tsushima & Mike to Maneater to check out the DLC for both titles. Concludes with an explanation of the particular appeal of open-world progression styles: without the punctuation & demands of other games like Souls (with taxing combat) or JRPGs (with complex systems to manipulate), they convey grand gestures of worldbuilding.
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