We have come to this year’s ‘great summer game drought’. In the absence of any new releases captivating us, Mike & Alex delve back into their backlogs. Discussions range from the necessity of ‘sense of place’ in worldbuilding; the capacity of difficult games to transpose the player into the alterity of his ritual identity; the weird & wonderful world/art of Grime; Far Cry Primal as a masterful gesture of worldbuilding & the best Far Cry.
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