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A cohabitive game[1] is a partially cooperative, partially competitive multiplayer game that provides an anarchic dojo for development in applied cooperative bargaining, or negotiation.
Applied cooperative bargaining isn't currently taught, despite being an infrastructural literacy for peace, trade, democracy or any other form of pluralism. We suffer for that. There are many good board games that come close to meeting the criteria of a cohabitive game today, but they all[2] miss in one way or another, forbidding sophisticated negotiation from being practiced.
So, over the past couple of years, we've been gradually and irregularly designing and playtesting the first[2] cohabitive boardgame, which for now we can call Difference and Peace Peacewager 1, or P1. This article explains why we think this new genre is important, how it's been going, what we've learned, and where we should go next.
I hope that cohabitive games will aid both laypeople and theorists in developing cooperative bargaining as theory, practice and culture, but I also expect these games to just be more fun than purely cooperative or purely competitive games, supporting livelier dialog, and a wider variety of interesting strategic relationships and dynamics.
Source:
https://www.lesswrong.com/posts/bF353RHmuzFQcsokF/peacewagers-cohabitive-games-so-far
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