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EA - Cause-Generality Is Hard If Some Causes Have Higher ROI by Ben West
Welcome to The Nonlinear Library, where we use Text-to-Speech software to convert the best writing from the Rationalist and EA communities into audio. This is: Cause-Generality Is Hard If Some Causes Have Higher ROI, published by Ben West on January 12, 2024 on The Effective Altruism Forum.SummaryReturns to community building are higher in some cause areas than othersFor example: a cause-general university EA group is more useful for AI safety than for global health and development.This presents a trilemma: community building projects must either:Support all cause areas equally at a high level of investment, which leads to overinvestment in some cause areasSupport all cause areas equally at a low level of investment, which leads to underinvestment in some cause areas, orBreakcause-generalityThis trilemma feels fundamental to EA community building work, but I've seen relatively little discussion of it, and therefore would like to raise awareness of it as a considerationThis post presents the trilemma, but does not argue for a solutionBackgroundA lot of community building projects have a theory of change which aims to generate laborLabor is more valuable in some cause areas than othersIt's slightly hard to make this statement precise, but it's something like: theoutput elasticity of labor (OEL) depends on cause areaE.g. the amount by which animal welfare advances as a result of getting one additional undergraduate working on it is different than the amount by which global health and development advances as a result of getting one additional undergraduate working on it[1]Note: this is not a claim that some causes are more valuable than others; I am assuming for the sake of this post that all causes are equally valuableI will take as given that this difference exists now and is going to exist into the future (although I would be interested to hear arguments that it doesn't/won't)Given this, what should we do?My goal with this post is mostly to point out that we probably should do something weird, and less about suggesting a specific weird thing to doWhat concretely does it mean to have lower or higher OEL?I'm using CEA teams as examples since that's what I know best, though I think similar considerations apply to other programs. (Also, realistically, we might decide that some of these are just too expensive if OEL goes down or redirect all resources to some projects with high starting cost if OEL goes up.)ProgramHow it looks with high investment[2]How it looks with low investmentEventsCateredCoffee/drinks/snacksRecorded talksConvenient venuesBring your own foodVenues in inconvenient locationsUnconference/self-organized picnic vibesGroupsPaid organizersOne-on-one advice/career coachingVolunteer-organized meet upsMaybe some free pizzaOnlineActively organized Forum events (e.g. debates)Curated newsletter, highlightsPaid Forum moderatorsEngineers and product people who develop the ForumA place for people to post things when they feel like it, no active solicitationVolunteer-based moderationLimited feature developmentCommunicationsPitching op-ed's/stories to major publicationsCreate resources like lists of experts that journalists can contactFund publications (e.g. Future Perfect)People post stuff on Twitter, maybe occasionally a journalist will pick it upWhat are Community Builders' options?I see a few possibilities:Don't change our offering based on the participant's[3] cause area preferenceâ¦through high OEL cause areas subsidizing the lower OEL cause areasThis has historically kind of been how things have worked (roughly: AI safety subsidized cause-general work while others free-rode)This results in spending more on the low OEL cause areas than is optimalAnd also I'm not sure if this can practically continue to exist, given funder preferencesâ¦through everyone operating at the level low OEL cause areas chooseThis results in spending less on high OEL cause areas than is op...
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