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A game engine is a system used to build and run games. Game engines let the programmer work at a high level of abstraction by providing interfaces for graphics, physics, and scripting.
Godot is an open source and free to use game engine, which makes it unusual. Its first release was in 2014 and its features and user base have grown steadily since then.
Emilio Coppola is the Executive Director at the Godot Foundation and he joins the show to talk about the design of Godot, its scripting language, open source in game development, and more.
To learn about the new features in the Godot 4.2 release check out this blog post.
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