Herein we discuss zones, range, and movement in 2d20 games, and how to embrace the narrative vibe of these...and give up counting gridsquares. Join our friendly Discord: https://discord.gg/5AtydRUDjX Subscribe on to our podcast: https://podcasters.spotify.com/pod/show/fluffncrunch Subscribe to our YouTube channel: https://www.youtube.com/@fluffncrunchpod Subscribe to our email list: https://forms.gle/VaFtxXjkzRSqwFi39 Timestamps :50 Zones are subjective; you don't need to count squares anymore 1:37 Zones are narratively distinct areas, defined by what's in them and their borders far more than their objective size 2:30 Defining distance by understanding adjacent zones 3:30 Defining the separation between adjacent zones 4:25 Movement using zones - you're counting zones, not squares or measuring distance 5:28 Cinematic action is enhanced by using zones and zone-based movement 6:32 Some advice for using maps and/or minis with zones
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