Walking the Walk | Making and Breaking Assassins Creed Valhalla - Long Review Series Part 1 of 4
Walking the Walk Assassins Creed Valhalla is Karak's way of walking through a game and finding elements that help make the world and what in that world is done well.
Make it or break it, the AC games are huge open worlds so this is Part 1 critique
Valhalla Making and Breaking Assassins Creed Valhalla - Walking the Walk Critique Series will walk through valhalla with ACG and discuss what makes good games, the art, the design, the technical elements, the open world design, color use, and more.
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ACG Reviews and Podcast Itunes https://podcasts.apple.com/us/podcast/acg-the-best-gaming-podcast/id966781846 ACG Reviews and Podcast on Spotify https://open.spotify.com/show/7ksaVxOmtaWDOYHvg4a4xK?si=8df0eae9bf6b4af7 ACG Merch Store https://teespring.com/stores/acg ACG Amazon Affiliate https://amzn.to/3cW7GQ0 Coverage includes ps4, PS5, XBox series X/s, Xbox one, pc, Switch, and digital storefronts like Steam, as well as companies like Microsoft, Sony and Nintendo. Buy, wait for a sale, rent, or never touch it. The Patented Karak review system to see if a game is worth a buy upon release or if I recommend waiting. 00:00 Start Viking Lore, children, and sense of scale 11:40 Hero's Song and Battles Gone Wrong 18:40 Slave Eivor - Freedom 26:00 World Design and Focus 30:00 AI, Walking, No hud design, Anvils AI templates 37:30 Making Friends 40:15 Sound, layering, sample example 45:35 Towns and AI and Viking life 50:40 Rap battles 59:00 Vikings Say no to leather
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