Mechanics Discussed pt1 - The Most Basic Dice System
Mechanics…what makes RPGs games, and often a source of either interest or frustration, depending on how they work. In this first part of a series, We look at the most basic type of resolution mechanic: generate a number and compare it against another number. What systems use this? What opportunities and limitations does it present? What form of it do we like best? We ended up surprising ourselves with the answer to that last one.
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