Mike & Alex discuss the vast discrepancy between Western journalistic reactions to recent scandals at Activision and the Chinese government’s reported disdain for the predatory style of games peddled by Tencent. While the West demands superficial “change” that would leave brutal fundamental structures in tact, the CPC appears to target the very economic bases of exploitative game design.
Alex also explains the over-gameyness of Skyward Sword: how the insertion of burdensome, arbitrary mechanics impedes player attunement with the concept of the game.
Lastly a few words on Grime, a fantastic and beautiful new Soulslike.
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