After being dragged by the nape through the meandering and uninteresting personal/psychological motivations of most protagonists in most games born in the West the past generation, Mike & Alex delve into two games unburdened by the trappings of western AAA. Subnautica BZ: in search of her lost sister, an ex-corpo becomes infested by an alien consciousness, proceeds to research the inner logic of an aquatic ecosystem & evade death at the maw of leviathans 900m deep.Starcraft I Single Player Campaign: A galactic empire beset by a dictatorship is further afflicted by the emergence of a spy-become-alien queen. Does the multiplayer justify this or the inverse?
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