Why do we treat all ideas expressed in the video game medium as equivalent just because they are "playable"? We are [culturally] willing to admit a difference between commercials and movies, novels and textbooks and roadsigns, but not different kinds of video games. This week Mike & Alex discuss why an approach to games based on what they expressed [and not their shared medium of expression] would be preferable. See greendragoncvr.com/gui-82 for full description. Cheers.
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