We kick off 2016 by looking at games played in an Isometric perspective. Getting an angle on games such as R.C. Pro-Am II, Sonic 3D Blast, and Project Overkill, the crew contemplates on how this perspective can affect gameplay. We also do a year-in-review, going over our last 12 episodes and crown a Retro Game of 2015, all while Jeff tries to convince us that a spaceship looks like a hunk of cheese.
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