This week we explore the independent game design of 2 experimental games with fairly radical and innovative design concepts: first, craft-yer-2d-spaceship in "Vulture," then in the radical FIRST-PERSON-SHOOTER-STYLE-Ttext-Based sensibilities of "Trackless." We also tick off "amusement park design" from our LINUX LIST with "Parkitect," and throw some love to indie darling sequel, "Steamworld Dig 2." All this and a brand new installment of the weekly column! So...
READ THE COLUMN!!: Save You Till It Hurts: Jettomero Review:
http://bestlinuxgames.com/?q=content/save-you-till-it-hurts
view more