Rec Room is the most popular virtual reality game. It's a social space where you can play dodgeball, ping pong, darts and more with people from all over the world. But when you're inviting everyone to play, how do you make sure that everyone is safe? What happens when a player attacks someone? What does an attack even look like in a virtual world? Cameron Brown, Chief Creative Officer at Against Gravity, the creators of Rec Room, takes us through the world of social virtual reality and shows how they've designed a system to make their game a welcoming place for all. Show Links Dice (sponsor) Digital Ocean (sponsor) Flatiron School (sponsor) Technical Writer position at CodeNewbie Rec Room's Code of Conduct Rec Room HTC Vive
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