* (0:37) Non-player characters that can be used to guide the party. * (2:04) Tying the NPC to the group while avoiding them becoming a GMPC. * (8:14) Needing them all the time is a sign something has gone wrong. Keeping them within their own character limits. * (15:36) The ways to avoid overshadowing the party with a guiding NPC. * (25:44) Not giving an NPC a planned future since the story isn't about them. * (31:19) Too far on the back-burner. * (34:12) Giving the NPCs consistency, usefulness, and the same depth as any other character. Hosts: Brodeur, Chad, Dan, Julia
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