* (0:28) Chad and Wayne are AWOL. * (1:20) Dan learns a whole lot about Fritz Tornow and Hitler's dogs. * (4:03) Following up on Brodeur's lack of combat in his game. * (5:53) Brodeur does everything wrong, but it works. * (9:22) Starting with the party asleep and fully divided. * (13:44) Mid-scene cliffhangers and spotlight bouncing for about two-and-a-half hours. * (21:14) The pacing of the game versus the dosing of the campaign. * (26:54) Let's talk about that Bard-Warlock-Paladin. * (32:08) The epilogue and what Brodeur took away from it all. * (36:27) Players that are excited about each other's characters as much as their own. * (39:25) The more you put into your character, the more you get out of the game. Hosts: Brodeur, Dan
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