* (0:29) Why Brodeur is scared of Aisha. * (2:49) Some new information on Fear the Con X. Derek's charity game (low level, mid level, and high level tiers). Booters and Shooters. Email Adam Gottfried if you're interested in pre-con tourism. * (10:17) Chad's anger. * (13:00) Games with too much RP and not enough combat. * (15:52) Combat that makes sense within the context of the game. * (20:37) Reasons combat can be important to the catharsis of an RPG. * (26:18) The tyranny of choice by which players opt out of combat they ostensibly want. The tyranny of moral complexity by which Game Masters strip combat of its catharsis. * (33:48) Zombie stories as an example of moral simplicity. * (38:38) Ma Carver as a counter-example. * (45:56) Why Brodeur's players opt not to fight. The limiting factor of time. The three round limit. Hosts: Brodeur, Chad, Dan, Wayne
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