Much like the unnamed karate-practitioner in Broderbund's 1988 port of KARATEKA for the Atari 7800, my moves are lightning fast and totally ineffectual. But we both look great with bare feet. Bunions are in now, right?
Why is Mr. No Name - let's call him "Ed" - storming the castle of evil warlord Akuma? Why does Akuma leave his doors unlocked? Is the lovely, Princess Mariko longing to be saved by...Ed...or is she doing just fine on her own, thank you?
We'll take a flying drop kick into episode 150, roundhouse the deets on this game and then, as the story within the game lies convulsing on the floor, we'll FINISH HIM.
(Note to self, less coffee before writing the show notes for next episode.)
Thanks to Kevin McLeod at Incompetech.com for creative commons use of his songs "Take a Chance", "Reformat" and "Pinball Spring".
Thanks to Mike Mann for his "Mad Mike Hughes Theme".
Atari Bytes show notes, episodes, and social media.
It's a Podcast, Charlie Brown - Good Grief! That's my other show!
Patreon - You can support Atari Bytes financially here.
Zazzle.com - the Atari Bytes merchandise store is here. If you have suggestions for items you'd like to see, let me know.
You can order my novel IN THE ST. NICK IN TIME pretty much anywhere you want (support your indie book stores!), but here's a common location. And don't forget to leave a review!
Create your
podcast in
minutes
It is Free