In our latest Waypoint 101, Austin, Rob, Patrick and myself dissect the design ethos and over-the-top Ninjitsu stylings of Klei Entertainment's 2012 stealth platformer Mark of the Ninja. We talk about it's strengths—particularly it's very parsable design and complex puzzle-room approach to stealth, it's weaknesses, and it's story and style, and then dip into the question bucket to consider whether this Mark has aged particularly well, or is showing up a little long in the tooth or slow on the draw.
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