* (0:28) Dan's chewing monster. * (0:51) Making a lot of money on motion sickness medications. * (11:11) Creating a world where order remains in spite of the players being agents of chaos. Dan's magic trick. * (20:01) An example of competing freedoms. * (27:33) Counterfactuals as a tool in RPGs. * (35:22) Soft concepts versus hard fact. * (38:04) The finite reach of the player characters. * (41:29) Describing motivation in simple, flexible terms. * (44:23) Giving NPCs Maslow's hierarchy of needs. * (54:24) Fear the Boot's actual play site. Hosts: Chad, Dan, Wayne
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