This episode was inspired by Mike Bowers' question, back in Episode 3, about how to get established players of newer roleplaying games to give an older game system a go. When Mike called in with that question, I was blown away. I made a fumbling first stab in Episode 3, but I always knew I’d need to circle back to the heart of the problem.
I discuss the more common reasons for playing the latest editions of roleplaying games and try to recognise the mammoth task required to get people to change game.
I make a proposal on how appeal to the two big things that all players need and carve out a case for the systems of the past. From there, I share a bunch of tips on how to make the first experience of your alternative game system appealing.
Here are some links to stuff mentioned in the episode:
My blog post, "Why D&D Works Fine"
Robin Law's ebook: Robin’s Laws of Good Gamemastering
The Alexandrian's "Open Table Manifesto": Opening Your Gaming Table
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