Having a stab at defining the concept of a "megadungeon", we take a look at the dungeoncrawl as the best and most successful game structure from the standpoint of a person who wants to play a foolproof game.
The episode piles on the reasons why both players and Game Masters ought to be able to enjoy the megadungeon’s pleasures. We also note that the megadungeon does not, in any way, limit your play options in the longer term.
Here are the links I promised in the episode:
The Megadungeon Podcast: Episode 1
The Alexandrian blog post: “Game Structures Part 3: Dungeoncrawl”
Dungeons & Dragons Red Box (1983, aka BECMI):
Player's Guide and DM's Rulebook
Barrowmaze Complete: Labyrinth Lord, aka 1981 B/X D&D Edition
Barrowmaze Complete (5e): 5th Edition D&D Shiny Shiny Edition
Barrowmaze Level 1 Map: Level 1 Map Only
Peter Dell’Orto’s “Dungeon Fantastic”: Megadungeon Mapping Best Practices Part I
B/X Essentials free .PDFs Adventures & Treasures and Monsters
Game on!
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