The traditional wilderness mapping in OSR games is by use of the Hexcrawl. A hex grid is over-layed the map and is used for traversing the world. In this episode I offer an alternative - the Point Crawl. It holds less information than a hex map but arguably is of more use to a GM and clearer to understand.
Also call ins from Colin Green of Spikepit, Jason and TJ of Malodorous Miasma Meltdown.
Dragons Are Real RPGaDay blogposts: dragonsarerealpodcast.tumblr.com/
Hillcantons Blog: http://hillcantons.blogspot.com/2012/01/crawling-without-hexes-pointcrawl.html
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Podcast Website: petejones.neocities.org/
Blog: dragonsarerealpodcast.tumblr.com/
OSR Anchorites on Audio Dungeon Discord Server: discord.gg/BTY963
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