We head into the distant past and the world of legend this month to discuss
one of the critical darlings of the early 00s and its filmic adaptation.
What does it mean to re-envision a game before retro throwbacks? How
influential can one game be to the idea of cinematic narrative experiences
in this space? And most importantly, how can they ruin it trying to turn a
video game into the next Pirates of the Caribbean film franchise?
All this and more as we gather round one young man and the story he wants
to tell us about what it means to live and love in an age of magic. It
should be a good story, but he keeps talking about how he dies over and
over and then saying it's not actually part of the story. He's a bad
storyteller.
This Month's Game Club: Prince of Persia: The Sands of Time
Next Month's Game Club: Thumper, Rez Infinite, NES Remix
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