Hinterlands of Elandria is a new D&D campaign set in Lex's homebrew
campaign world, Primordia. Five years after the beginning of the Breaking
of the World, the Time of Rifts and the Retreat of Humanity, a new team of
adventurers leave the safety of the city of Elandria to explore rumors of a
lone village somehow surviving in the Hinterlands to the east. Very few
cities survived the Breaking, and it's believe no smaller settlements did.
If there is a village out there, how has it survived on its own? The answer
to this question could decide the fate of the thousands of refugees packing
the streets of Elandria.
This is the fourth prelude in Lex's Hinterlands of Elandria D&D campaign.
Lex talks with
Brett about his character, Wahl, the aasimar paladin.
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