Lex returns to his discussion of the Dungeon Master’s Guide with an
exploration of the astral plane. This is the first part of a two part
discussion. We'll go over the basics of the astral plane. We’re not given a
lot of details on this plane in the 5e DMG compared to previous editions,
so in part two we’ll refer to the Manual of the Planes from 3rd edition to
fill in the gaps. This week Lex also discuss some of the spells used to
travel the planes--plane shift, gate and astral projection.
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