Listener-GM Stephen Rhodes joins Lex to discuss the craft and art of
running RPGs. They discuss the similarities and differences between writing
for video games and running RPG adventures, they have some thoughts on
using improvisation more as a GM, and Stephen points out yet another way
that theater of the mind play is an invaluable tool in the improvisational
GM’s toolbox. They also talk about keeping a good balance in your games and
making the most of those wonderful moments of “downtime” you have as a GM
during a game session. They also discuss the difference between a DM-PC and
an NPC that travels with the party, how to know which side of that line
you’re on, and how killing off a beloved NPC can be exactly what your story
needs. Finally, they discuss how a GM wanting to improve her craft can
learn a lot from books on writing, and they give some recommendations.
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