Today I’m starting two new series on the show! First, I begin my series on
the roles of the GM. As game masters we wear many hats, and there are a lot
of skillsets involved. Today I discuss the GM as rules arbiter. When it
comes to the rules of an RPG, the buck stops at the GM. Most RPGs have a
rule zero which gives the GM ultimate authority when it comes to the rules,
not the books or developers of the game. Second, I will begin a series of
segments in which I will dig into the PHB and DMG. If you’ve been asking
for episodes on how to play and/or run RPGs, this is for you! Hopefully
I’ll tease out some gems from these books you didn’t even know were there.
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