Today I’ll discuss an alternative method for building encounters for D&D
that Wizards has provided in the Unearthed Arcana. After some playtesting,
I’ve found this method to be easier and work better than the method
presented in the DMG. It’s also not nearly as confusing or involved as it
may seem. I also discuss the dangers of getting too used to adjusting
encounters on the fly instead of designing them correctly to begin with.
Finally, I give some pointers on creating a legendary version of a
non-legendary monster to throw at your PCs.
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