Today I’m discussing PC backstories and how to bring them into the story of
your campaign. I’ll give advice not only for GMs, but also for players on
how to better give the GM what she needs in order to bring your backstory
into the main narrative. Not only will using these character hooks enrich
the story of your game, but it will also increase player buy-in and
engagement. I also talk a bit about the new player options for D&D being
released in the new Unearthed Arcana articles and how you can, and should,
make your voice heard.
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