Storm King's Thunder has more to offer than just an adventure. I discuss
some of the early highlights of this book and thoughts they've inspired,
including giving DMs and players choices when handing out "random" magic
items, how to use the coins in treasure hoards to help keep PC wealth where
you want it, and some ideas on what to do if you have a TPK. I also discuss
how the adventure gives the players special NPCs to play, and how we can
use its enhanced monsters as a springboard of inspiration for creating our
own bad-ass one-of-a-kind monsters.
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