Today's topic is making rulings on the fly as a GM--specifically, calling
for rolls that aren’t necessarily covered by your system of choice. You
don’t need (or want!) a game to give you a mechanic for every little thing.
Once you’ve grasped the basic resolution mechanics of a game, you can apply
that knowledge to resolve any crazy thing the PCs come up with to try. I’ll
use the current incarnation of D&D as an example.
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