What is a balanced encounter in an RPG? What does "balanced" even mean? Are
balanced encounters a desirable goal? If so, is it achievable? If so, how
do we do it? How do we increase our chances of finishing a published
campaign? What are some effects of the xp-per-encounter method of PC
advancement in D&D when it comes to designing adventures or campaigns? What
are the traps we will encounter, and how do we overcome them? I tackle
these questions and more on this episode of Game Master's Journey.
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