* (0:29) Fear the Con 2020’s Kickstarter is live! * (4:50) When the party is split, it can make it easier to talk to an NPC. * (8:21) A split party creating a game of telephone. * (13:02) Giving characters their own chance to shine. * (21:55) Team-building and RP in the party’s reunion. * (23:12) The countdown to problems when the party separates. * (29:54) Two approaches for how the GM can resolve the separate actions. * (42:10) Having to remember multiple bookmarks if the game gets paused. * (43:08) How a split party can help the GM get an idea to stick. * (44:29) Avoiding factions in the split. * (47:34) Player-character separation as an inevitability, not a desired outcome. * (50:34) The role of the players in a divided group. Hosts: Chad, Dale, Dan, Wayne
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