We're captivated by our guests this week, as Meg (creator of Samsara, lead writer on 80 Days, and contributor on Sunless Sea) and Richard (game designer on Gex, Pandemonium, the Soul Reaver series, lead game designer on Jak X and the first three Uncharted games, and Associate Professor in the Interactive Media and Games Division at USC) talk about the cultural influences of tabletop, LARPing and interactive theatre on games, the woes of being a freelance writer, finding work-life balance, the importance and need for editors, the propensity for systemic thinking, unfairness in games, following the rules of fiction vs the rules of games, systemizing choice, the structure of 80 Days, research giving safety to the player, whether genres are useful, the generic influences of The Velvet Underground and The Doors, games confident enough to not explode all over your face when you start them up, and taking responsibility for the stories and games we put out into the world.
Our Guests on the Internet
Meg's Twitter and Website.
Richard's Twitter and Website.
Stuff We Talked About
The Art of Fiction #2: Meg Jayanth by Duncan Fyfe
The Masque of the Red Death
Sleep No More
The Meadow
EA_Spouse
Henry Miller’s 11 Commandments of Writing
Meg's GDC 2015 talk - Leading Players Astray : 80 Days & Unexpected Stories
Dogme 95
All Watched Over by Machines of Loving Grace by Adam Curtis
Thinking in Systems: A Primer by Donella H. Meadows
Cybernetics: or the Control and Communication in the Animal and the Machine by Norbert Wiener
Meg's PRACTICE 2015 talk on Unfairness in Games
The Year of the Crush: How the Radically Unfair Candy Crush Saga Took Over Our Lives by Tevis Thompson
Donkeyspace by Frank Lantz
Towards a Steampunk Without Steam by Amal El-Mohtar
Wheels of Aurelia
Our theme music was composed by 2Mello, and our logo was created by Lily Nishita.
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