Disco Elysium, by and large, came out of nowhere for a lot of people, including us. A powerful story about the fallout of a failed political revolution and the people left in the rubble, portrayed through the lens of an alcoholic who’s just woken up from a bender so powerful it’s legitimately caused amnesia. And while a lot of games claim to embrace the idea of choice, few grant the player with the shocking granularity offered by Disco Elysium.
It’s also a hard game to talk about without really digging into what happens—because a lot happens. Disco Elysium might take place in a small location, relative to a lot of video games, but it’s utterly dense. It does not require more. Austin and I managed to tiptoe around a bunch of stuff on Waypoint Radio, but with both of us having recently finished the game, it seemed like a good idea to sit down and talk through the whole damn experience.
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