Nice Games Club - a gamedev podcast!
Leisure:Video Games
"Calendar math!" Calendar Math (Production Schedules); Calendar Math (Real Time in Games)
This week on the show, your nice hosts take two very different in-depth approaches to a topic that pops up a lot on the show, the ever-present... calendar math!
We spoke with Jajeev on a recent episode about UI design. We had Martha's dad on an episode about board game design, where we also touched briefly on his work writing cross-compilers for 8-bit computers. Calendar Math (Production Schedules) 0:07:41 Mark LaCroix Category ProductionOur guest Eric Johnson went in-depth on agile development in a recent episode.
Mark alluded to a pattern which graph popularity that is found in almost everything in nature, but is most frequently studied in language, called Zipf's Law.
This episode "Calendar math!" Calendar Math (Real Time in Games) 0:43:23 Martha Megarry Category Game Design IRL"Date and Time Odds, Ends and Oddities" - Maggie Pint , JavaScriptMN "Samoa and Tokelau skip a day for dateline change" - BBC News
This episode "Calendar math!"
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