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Steps to set up and use group recording in the Podbean app.
Nice Games Club - a gamedev podcast!
Leisure:Video Games
“A secret room with secret stuff!” Game Length; Saving and Loading Systems
This week in the clubhouse, Stephen breaks the ice, Martha dreams of writing passwords, and Mark makes a Jurassic Park reference (@ us if you recognize it!).
Subtopic headerOur pal Abdiwak Yohannes is making Boji:
Media note Image Boji theme song on Soundcloud! - Abdiwak Yohannes Boji in action! - @heyglitch , Twitter Boji Animated! - @heyglitch , Twitter Subtopic headerRegular news
Category Meta News "Super Mario Maker 2 news dump" - Sam Machkovech , Ars Technica Mark "invented" the Semi-Automatic Mario level genre for the original Super Mario Maker! It did not catch on... We played the Japanese version of Super Mario Bros. 2 for one of our Nice Plays video episodes. Martha hated it. Nice Plays: Super Mario Bros. 2 [Japan] (1986) Game Length 0:13:08 Stephen McGregor Category Game Design"Assassin’s Creed Odyssey really picks up after the first 15 hours" - Ben Kuchera , Polygon "Length Matters" - Ben Lindbergh , The Ringer
This episode “A secret room with secret stuff!” Saving and Loading Systems 0:44:41 Martha Megarry Category Programming"Saved, But Not Forgotten: The evolution of saving in video games" - Mark Christian , Tedium "In Dishonored, You're Either a Cheater or a Serial Killer" - Chris Kohler and Chris Baker , Wired LOVE, a “challenging but fair platformer.” - Nintendo.com "How to Hack Your Game Saves: A Basic Guide to Hex Editing" - Alex Wong , Null Byte We talked with Andy Korth about how he developed forward compatibility for the save system in Verdant Skies (among other topics) on an episode of Code Comment. Code Comment: "Verdant Skies" We talked with Andy Korth about how he developed forward compatibility for the save system in Verdant Skies (among other topics) on an episode of Code Comment. Code Comment: "Verdant Skies"
This episode “A secret room with secret stuff!”
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