Nice Games Club - a gamedev podcast!
Leisure:Video Games
"I definitely thought of that ahead of time." Localization Systems; Accessibility
In this episode your Nice Hosts talk all about two important aspects of game design that can help more people play your games- Localization Systems and Accessibility! Stephen drives in the snow, Martha gets her nails done and Mark tries to get the baby to go to sleep.
NOTE: The CVAA law that Martha talks a lot about in this episode applies -only- to chat systems in games not to game play. She didn't realize this at the time of recording- but all the things we talk about are still things to strive for in every part of your game!
Photo credit: Microsoft
Localization Systems 0:07:03 Mark LaCroix Category Production Programming UI / UX“What languages to localize your game into?” - Jacob Stempniewicz , Gamasutra Publication
This episode "I definitely thought of that ahead of time." Accessibility 0:46:30 Martha Megarry Category Accessibility Game Design“About CVAA: US legislation affecting communications functionality in games, ne… - IGDA Game Access SIG “CVAA for Fostering Innovation and Change” - Sarah Horton , The Paciello Group “2018's Accessibility Advances” - Ian Hamilton , Gamasutra Publication Able Gamers Game Accessibility "What It's Like To Play Games When You're Colorblind” - Cameron Gidari , Kotaku Xbox Adaptive Controller “Designing for Disabilities” Video Series - Mark Brown , Game Maker’s Toolkit Wikipedia Karen Stevens, EA Sports Accessibility Lead
This episode "I definitely thought of that ahead of time."
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