Things really kick off in this session. Oh, it starts tame enough with clandestine pocket-watch communication, a decorative horseshoe heist, and first aid through dark magic, but then things get weird. Inhuman music gets in your head, innocent bystanders are threatened (but not by the monster), and a whole lot of ass gets kicked. In a fight between an unearthly abductor and four mismatched vigilantes, who comes out on top? Find out!
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