Now that they're all rested up--or at least as rested as career criminals in a haunted city can hope to be--the Resurrectionists take some time to pick their next score and settle on driving out local competition. If they could steal a huge gem from one of the most zealously-guarded buildings in Duskvol, driving out some squatters should be a walk in the park, right? Well, it might be, if the dice weren't out for our blood.
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