Rob and Ben had the awesome opportunity to sit down with Soren and Leyla Johnson of Mohawk Games and pick their brains about their newest 4X hit, Old World. Please consider supporting this channel and our site, www.eXplorminate.co, by using the "Creator Tag" EXPLORMINATE on Epic Games Store, or by contributing here: https://www.patreon.com/eXplorminate. if you plan to purchase Old World, please do so here: https://store.epicgames.com/explormin...
For a general layout of the interview, see our outline here:
OUTLINE:
- For those that don’t know, can you briefly describe Old World?
- What brought upon the idea of Old World? Was it something you always wanted to make?
- What lessons from Civ 4 did you learn and what have you done to implement them?
- Is there something you’re unhappy with right now?
- 1UPT vs Doom Stack: what are your thoughts?
- Combat in a 4X: why does it generally suck?
- Tell us more about the events? Leyla, I understand you’re writing a lot of them?
- What was the inspiration for the Orders system?
- Can you tell us about the AI and what its intentions are? How difficult is it to develop competent AI? What about AI in the late game?
- Was it the intention to keep games shorter?
- Plans for future content down the line? You supported Offworld so well, I can imagine new cultures, different geographic zones, etc.
- Have you played any recent 4X games recently?
- Any that stand out in general and if so, which ones are pushing the genre forward?
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