In our favorite RPGs, there is always a bit about sailing and naval combat. And that bit is usually wrong.
Well, not entirely wrong, just mostly misplaced when you think about when our pseudo-medieval worlds are supposed to happen and compare it to when the sort of naval ships we’re meant to be sailing in were around. Once you do that, you start to see the problem: They weren’t around. So, let us help you sort the problem out by outlining the evolution of naval combat in three easy battles.
You can grab a copy of Sons of the Waves: The Common Seaman in the Heroic Age of Sail by Stephen Taylor from our handy Amazon Link.
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