Having previously discussed relatively new advances in AI that allows computers to beat humans at games like Chess and Go, Geoff moves on to games in which AI will have a much harder time being competitive. What is it about these games that makes it so difficult to make a good automated opponent?
1m00s: Geoff introduced AlphaZero and AlphaGo in GameTek Classic 218.5.
1m34s: Codenames
3m18s: IBM's Watson
4m09s: Mysterium
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