Join the boys as they dive deep on the eXploration mechanic of 4X games and try to figure out what works, what doesn't, and what could be improved!
Outline:
The Newsworthy Stuff:
- Old World, Formerly “10 Crowns”, Formally Announced: Huge news out of Mohawk Games was the announcement of Old World, which was formerly introduced as 10 Crowns. While it plays eXtremely well and has a huge amount of potential, some players have been very open in their dislike for Old World‘s Epic Games Store eXclusivity. Early Access coming SOON!
- Age of Wonders: Planetfall – Invasions Announced: A full-sized expansion is coming to Planetfall, featuring world events, invasions, and a new race, the Shakarn, a lizard-like alien race bent on revenge! Expect more as we’re able to reveal more!
- Galactic Civilizations 3 v4.0 Dev Diary: We’re finally getting information on what v4.0 has in store for us Galactic Civilizations 3 fans! Lots of changes to how the early game will work, planet management, and more! Check the notes!
- Interstellar: Space Genesis Patched to v1.1.2: Some quality of life improvements and other bug fixes have made it into this quickly-improving game.
- Speaking of Let’s Plays, we’ve recently got our hands on the upcoming Shadow Empire, a pseudo-4X/Grand Strategy hybrid, and “Battlemode” Ben has been giving it the tutorial series!
- Alliance of the Sacred Suns v.9.1.2 has dropped: A pretty good summary of the additions can be found right here:
Fairly large patch uploaded – .9.1.2. Fixes a bunch of military-related UI and logic issues, and adds some additional functionality. Also rebalances the economy so it doesn’t crash so hard early. Check it out! #indiegame#games #gamedev #indiegamedev #unity #gamedevelopment
This Episode’s Topic: eXploration
Why is it so important?
Why is it so fun?
Good eXamples:
- Distant Worlds
- Galactic Civilizations 3
- Stellaris
- Interstellar Space: Genesis
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