We explore the possibilities of a self sustaining city, designed to protect its self from an obscure and ancient enemy. The fun part was what impacts it could have on your players and its inhabitants if they have no memory of what this ancient enemy could be, and still chose to put up with it's oddities.
Oh, and of course the it's spelled that way. Don't overthink it.
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Intro/Outro music by HSWS Phantastonia, via freesound.org
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